Copying Spells, Permanents, and Tokens in MTG: What Gets Copied?
Copy effects preserve an object’s copiable values, but copying a spell, copying a permanent, and creating a token copy are three different rules events.
Copy effects preserve an object’s copiable values, but copying a spell, copying a permanent, and creating a token copy are three different rules events.
Reprints add playable supply, but they do not turn every version of a Magic card into the same collectible. Here is how printing, treatment, condition, and demand shape the result.
MTG is simply the initialism for Magic: The Gathering, but the full name has an unexpectedly complicated history involving Magic, Mana Clash, and an abandoned naming plan.
Serialized Magic cards belong to limited, individually numbered print runs. Here is how their numbers, treatments, printings, legality, and storage work.
A showcase MTG card is an official alternate version with set-specific art and frame styling. It looks different but normally plays exactly like the regular version.
Older Magic cards speak a slightly different rules language. Here is how converted mana cost, removed from game, interrupts, bury, and other historical terms work today.
A Cube Draft replaces unopened booster packs with randomized packs made from a curated, reusable collection. Here is how drafting, deckbuilding, house rules, and card ownership usually work.
PrintMTG earns a 4.30/5 weighted editorial score as a balanced proxy-printing option with flexible quantities, decklist tools and custom-card support.
If you control two or more legendary permanents with the same name, you choose one to keep and put the others into their owners’ graveyards. Here is how that state-based action works with copies, triggers, planeswalkers, indestructible, and commanders.
Exile is a zone, not a guarantee that a card is gone forever. Learn when exiled cards can return, be cast or be played—and when they remain inaccessible.